Showing posts with label Games Workshop. Show all posts
Showing posts with label Games Workshop. Show all posts

Friday, 7 March 2014

Centurion Annihilator, Rexus
For a little while now, i've thought that the Inquisitor Tyrus model from the now defunct 50mm Skirmish-roleplay-em-up game Inquisitor would make a great 40k model, but obviously with it's sheer size it would have difficulty coming off as any of the regular infantry sized models, as it's way more huge than even a beefy Terminator suit.

And then the Centurions came out and i painted a squad up for the Marines Exemplar, they weren't far off the size, but still a little too small.

Anyway, i was selling off some old Inquisitor bits and bobs on Ebay that i will never have a use for and typically i did some searches to see what the models were going for, and then i saw a slightly damaged, child-painted model of Tyrus, complete with horrific head conversion with elongated neck.  But the Basic body was intact even if the shoulder pauldrons were missing. 

I managed to win it for next to nothing ( i don't think most people could be bothered with the renovation work or trying to find alternate parts. ) But for me i was intending to convert it anyway, and when it arrived i searched in my gargantuan bits box of ages past and managed to find a complete set of two Tyrus shoulder Pauldrons even though i didn't have the rest of the model ( i believe i ordered them when such a thing was still possible for a conversion that never materialised.)  But after that stroke of good luck i got to chopping the model and adding parts to make it look like a marine inside a massive warsuit.   And i think the end result is quite good!

I'll use him as a dreadnought (he's on a 60mm base) and bulk-wise he is probably most similar to a dreadnought (and the generic dreadnought models just look a bit bland nowadays, in my opinion.) In terms of background i imagine him to be in a similar vein to the "Punisher Attack Bikes" that the Marines Exemplar have, a lone marine in search of glory, but only able to attain access to the heaviest equipment once he has proven himself.

Monday, 13 January 2014

Big Guns Never Tire - The Devastator Corps of the Marines Exemplar

Marines Exemplar 1st Company Devastators
As i've said before, one of my favourite parts about collecting an established army with no canon is that i get to add it myself, and most of the time this works out great as Games Workshop generally never round out the background for 2nd founding onwards Chapters.

I find that thinking up this background helps me to envision the army as i build it and reason what would "fit" into my army selection, i've become more and more defined for my vision of the Marines Exemplar and wanted them to have a strong vein of Imperial Fists Character running through them, but with their own twist.

Where Daemons tread... - Inquisitor Coteaz Conversion

Lord Inquisitor Geralt Oviron, of the Ordo Malleus
I recently picked up (downloaded? acquired?) the new Codex: Inquisition, after slight initial disappointment at the lack of new toys (i don't really know what people were expecting, they were hardly going to release a new line of Inquisition models when there are so many weird old ones sitting around doing nothing.) i quickly grew to love the book though, it's infinitely closer to my idea of Inquisitors in the background of the 40k universe than any of their other appearances so far (well, apart from maybe 2nd ed.?)

Sunday, 5 January 2014

Arrogance as a Virtue - The Chronicles of the Marines Exemplar

1500 Point Marines Exemplar Army, ready for battle
The Marines Exemplar are going strong!   One of the most rewarding Hobby projects i have had in a long time, i can't stop painting units for them!

I guess i've always been a huge fan of Space Marines and with that, 2nd and 3rd founding chapters in particular.

The best part of collecting these guys has been thinking up my own background for them as the army takes shape, all from the original picture i saw in the 6th edition 40k Rulebook when it first came out!

Saturday, 14 December 2013

Marines Exemplar Attack Bikes - The Punisher Biker Corps.

"Punisher" class Attack Bike
Within my Marines Exemplar army, throughout the games i have been playing lately, it became more and more clear that the force was lacking in smaller "support elements", units that while not costing a ton of points or being the most effective in terms of decimating entire units in a phase, would be vital to shoring up any weaknesses in my battle line.  Speed is also an important element as they need to be able to react to the enemy battleplan.

Sunday, 29 September 2013

Peace through Superior Firepower

Marines Exemplar Devastator Squad
I've mentioned my lack of love for standard Devastator load-outs before (well, that might be a bit harsh, i just think they could look cooler.) and after having a gander at the new Marine book i was thinking that seeing as i was heading into Imperial Fist territory, i was thinking a Heavy Bolter devastator squad would be totally sweet, with all those re-rolls and the ability to annihilate light-medium tanks with tank hunter.  After having already assembled and painted a "stock" Heavy Bolter for one of my Tactical squads i decided 4 of those would be WAY too boring, and something that has always annoyed me is the way Assault cannons have never made it onto the basic infantry of the Space Marine army, any hot blooded male was weened on the film Predator and as a result has an unhealthy love for Miniguns.  Well WYSIWYG be damned, i thought, i'll just convert some Assault cannons onto those suckers and use them like the totally sweet Premium Heavy Bolters they will be in the game anyway.  And if anyone doesn't like it they can SCRATCH.
Marine Exemplar Devastator

Paragons of Obstinacy

Marines Exemplar Tactical Squad
The release of the recent 6th edition Space Marine Codex has fuelled me to a frenzy of painting what i paint best, power-armoured badasses.

I'd been wanting to do a new Successor chapter army for a while what with the veritable new odds and ends released for Marines since selling on my last Iron Lords army (all gajillion points of it.)  and being a long-time hobbyist i have plenty of disowned marines from various chapters in various states of painting sitting in various figure cases and various bits boxes.  One of the things i really like about doing a non "Stock" Space Marine army is the ability to just throw random touches of iconography from different ranges at models and use them in interesting ways, there are lots of winged shoulder pads and touches from models like the Blood Angels Sanguinary Guard for example, that would look a touch out of place on an Ultramarine, but not a model with a less established Canon.

Thursday, 11 July 2013

The Glorious Dead


Kaevern Mournsong - Iyanden Spiritseer
In my quest to, it would seem, collect every single force vying for attention in the 41st Millennium, i recently decided after some truly appalling defeats with my Tau that i would go back to one of my old favourite armies.  The Eldar.

And not just any Eldar, an Iyanden Craftworld Eldar army.  As with most new releases from Games Workshop, many mewled and cried and moaned about the price of the new Iyanden supplement, and while they were complaining i was ignoring them as i couldn't hand over my money fast enough. 

Tuesday, 23 April 2013

To the dark gods of the uh.... Greater Good?


XV8 Crisis Battlesuit Commander
So, it all started when the Cities of Death book came out,  This Art from the front cover (the artist of which is evading me through google) blew me away when i saw it.  Easily one of the strongest Games Workshop related art pieces i have seen in years, and as badass as the Vostroyans look (they do look, very badass) what caught me was the Tau in the picture, this White and Red colour scheme is so striking i was surprised it hasn't been replicated onto any studio models before or since.  I always wanted to try my hand at converting it to the real thing (even though the Tau are taking an absolute pasting in the picture and one Fire Warrior appears to have lost a fight with... a spike?).

Saturday, 13 October 2012

Live by the blade, Die by the blade.

Chosen Chaos Space Marine of Khorne.
With the release of the new Chaos Space Marine Codex i have been pledging to finally dive into 6th Edition 40k.

The release of the new rules set, though brilliant, left me feeling stranded.  My Entire Armoured Chaos Space Marine force was left feeling decidedly gibbed.  It is clear the importance of troop transports has been reduced greatly in the game, and though while they are useful they now work in an entirely different way to before.  Squads buying transports to get into the fray faster seem better off walking now.

Wednesday, 11 July 2012

Nights best spent crafting flesh

The first five Wracks stagger free of the laboratories.
This edition of Tower of Snakes comes to you straight from the painting table, i've been buoyed ahead with painting recently, feverishly brushing acrylics/inks/mediums/varnishes onto any Dark Eldar models within my reach and i'm happy with the results so far!

Tuesday, 3 July 2012

The Coven of the Severed Tongue

Dark Eldar by Adrian Smith
It all started with this picture.

Over the weekend of course the 6th Edition Warhammer 40k Rulebook was released and alongside that came all the inevitable reading, i have to say, i'm a huge fan of the new rules so far and for everything they have taken away, they have given you ten more, pretty excited to get some games in!


Flicking through the army background section of the book i was suddenly floored when i came across this picture, Adrian Smith has always been one of my favourite artists, his style is unique and instantly recognizable, but it struck me that i don't think he has ever painted the Dark Eldar before, and if he has, never in such gruesome and beautifully dark detail, the complete picture shows the bodies of terrified guardsmen strewn across the ground with their eyes cut out and the Dark Eldar standing aloof and alien in the aftermath of battle while a Talos floats broodingly in the background.

I'd always been tempted to do a Dark Eldar Coven based army, but now alongside 6th edition coming into being and waiting for the new Chaos Codex it seemed like a perfect time to actually get into action!

I picked up a box of Wracks and a Talos to get to work on and pictured above is my first wrack, not completely finished yet but coming along nicely, the detail of the models is absolutely incredible and very fun to work with, the skin is a lot nicer to view in the flesh and is an absolute joy to paint.

I used a lot of the new GW paints to paint the model including the Dark Eldar specific skin colours and the dark blue/grey highlight colours, the blood is achieved using Tamiya Clear red ink, this stuff is fantastic, it works best if basecoated with a nice dark red (think GW Red Gore) colour and the subtly worked along, the Wrack models are brutally stitched together in a number of places so i thought it would be great to highlight that, basing usually presents a bit of difficulty for me, i don't like to be too flashy with it as i like the attention to be on the models themselves, i like the idea of the army walking across a desert like area, but i also thought it would be cool to have lots of blood spatter and blood drips to further the narrative of such a horrific army, i used the same blood method as i used on the models and it has come out pretty well, going to paint the first 5 wracks up with the same basing method and see if it bears up across the squad, and if it doesn't look so good i can just rebase them!

The models to the right are some more Wracks from the same squad that i am painting, the one on the left has had a Basecoat of Rakarth Flesh, highlighted with Pallid Wych flesh and then inked with Leviathan Purple wash, the model on the right has had the same treatment, but then a recoat of Pallid Wych flesh after the purple wash, after this i do one more coat of Pallid Wych flesh as a highlight, but mixed with 50/50 with Skull White, and then the work on the rest of the model begins!

I will post some more progress soon hopefully and let you know how i get on!

Monday, 25 June 2012

The Gore-Trodden path

The army arrayed in all its Infernal Glory.
6th Edition 40k creeps ever closer, and every day i hear a new rule or tidbit, no matter how hard i try to ignore them.

Not that i'm not interested, i'm just so excited i want to be sitting with the new book and a cup of tea already god damn it.

There are several huge changes i'm liking already though,  firstly the constant chatter about allies interests me, straight off people have been discussing particularly beardy combos and how to pull them off, but me personally, i'm thinking about how to present unique modelling oppurtunities.


For example, once the new Chaos Space Marine book rolls around, if there is in fact no sign of Chaos Cultists (which i'm desperate for as i think they add a ton of theme to any Chaos army) then i will be quite happy to utilize some Imperial Guard and proxy my own, the allies rules also fix the weirdness surrounding Chaos Marines and Chaos Daemons being two books quite nicely also.

The Second thing that interests me greatly is that armies can now purchase "Fortifications" as part of their Army points allowance, which is pretty nuts, especially when you start to factor in the additional heavy weapons and special rules some of them bring to the field.  But even if this is the case i am pretty excited, i love the idea of never hitting a table without enough scenery ever again, that sounds great!

Gorak, Skull Champion of Khorne.
The Khorne Berzerkers in my army prove their worth nearly every game, the damage output these guys have is phenomenal compared to how they look on paper, the best factor about the whole squad i think is the WS5, those 3's to hit really push the bracket up for how much damage they do.  I've played games where the squad (7 Berzerkers and a Champion with Power Weapon) have charged into a squad of 4 Thunder Hammer Terminators and Vulkan and aced the combat (much to my shock).  The furious charge on the unit allows me to break my habit of giving all sergeants power fists in an attempt to cover and redundancy, there is however the constant threat of Dreadnought attack, but i attempt to stay vigilant against that!  As for the modelling side of things, i wanted the Khorne Berzerkers to stand out in the army and i imagined them viewing themselves as more "Pure" in their worship of khorne, i imagined them amputating any mutations not fitting of the blood god in particular and replacing the mangled limbs with simple combat blades and prosthetic chainsaws, the better to aid them in combat, it turned out pretty well!  The Champion Gorak has had his model taken from an old Games Day Limited Edition Chaos Warrior that i'd had sitting around doing nothing for a while, he just seemed perfect, even though he's holding a Wood Elf (which i like to think of as an exodite eldar or possibly a dark eldar)  the pose is so arrogant it's very fitting for a Khorne Berzerker champion i think!

The rest of my troops choices are rounded out with Chaos Space Marine Squads with the Mark of Khorne, a Power fist and a Meltagun in each, if i'd had the points i would have liked to have taken combi weapons on the chaos champions for the more guaranteed melta fusillade at important times, but even so they have performed admirably, the ridiculous amount of attacks they put out tending to do me a lot of favours up close (apart from the odd game where i'm allrgic to rolling 4+.)  For my next project with these boys i am looking to convert some more icon bearers, i imagined the banners as windows into the realm of chaos, so i would like to hollow out a banner and have a daemon model actually lunging forward from the banner itself, i think that would look really cool (if a little tricky to pull off!)

Tuesday, 6 March 2012

March of the Grey Knights

Well!  I've been busy painting away as always!

I decided to alter up the colour scheme of the Grey Knights a bit as i couldn't get the gold helms to look swish, the newer white helms actually look  lot nicer in the flesh so i'm going to go with that, and after a little segway painting some more Flames of War Germans (Which i can photograph this time, including the older batch i painted as the owner was kind enough to lend them to me!) i will be kicking down to finish the Grey Knights or at the very least get them more done!


I should be able to finish at least a squad.

Hopefully.

Sunday, 19 February 2012

Scourge the Daemon!

Grey Knight Terminator Librarian.
A while back i painted up these Grey Knights and sold them on Ebay, originally i purchased them pretty soon after the codex came out, but after looking through the book i couldn't make head nor tail of the list at the time, so i thought i would give it some time to let some cheaky tricks emerge (let other people do the homework for me!)

I started off by making this Grey Knight Librarian from a metal Space Marine Terminator Librarian i'd had kicking around, i quite like the Terminator Librarian model, but i'd got bored of the same face bossing around my Space Marines so i thought it would be cool to fit a helmet over the top, i took a while boring out the back of the head with a modelling knife, i snipped the back half of the head off first.

And filed down the original face until he looked like he'd dipped his head in a bucket of Acid.

Stuck on a shield for the Heraldry and a Nemesis Force Sword as well as a book icon on the back, worked out quite well for a conversion i think!  I will be repeating it in future and refining it slightly for my own Grey Knight army.

Grey Knight Strike Squad.
I also painted up this Grey Knight Strike Squad, i actually swapped the Justicar and the Psycannon's legs for those in the Sanguinary Guard kit for a bit of variation amongst the squad, i quite like how the Justicar worked out.

I also added a few bits and pieces to the base as nice additional features, a Spawn arm underfoot, a Chaos Marine Helmet and a Khornate Vehicle icon all add detail nicely to the squad as well as Gale Force 9's Autumn Foliage to spice up the colour palette a bit.

Grey Knight Terminator Squad.
And finally i painted up this Terminator Squad, i was really happy with how they came out, Games Workshop did an amazing job with this kit, you can really create endless combinations for your models, and the poses are quite realistic compared to some models, i like the metallic look of the traditional colour scheme, but i'm awkward so i decided for my own to do them white to make them stand out, sometimes it's good to paint a whole squad in a traditional scheme just to make sure you want to go that way with your army, i did these guys over the space of two evenings and was quite happy to let them go, but found the experience i got painting them to be quite useful to my own Grey Knights once i started them!

Monday, 30 January 2012

Memory Lane - The Iron Lords

Librarian Furioso Dreadnought

Honour Guard Standard Bearer
The Iron Lords were a long-time project of mine, i played with them as my main 40k army for about 3 years, going through a combination of guises, from 5th Edition marines through to Blood Angels, i had a lot of success with them and won several Best Painted army trophies with them as well as a 2nd Place Generalship trophy.

The last 40k tournament i visited i used them in their Blood Angels Incarnation, and i had been painting them up until the night before the tournament (believe it or not, a first for me!)  and i didn't really get many practice games in with them, the weird thing was, i realised i didn't really like the army much.



I tend to be a fan of shooty armies, more specifically, i like an army that packs a bit of a punch at range, and then delivers a killing blow in close combat.

With Blood Angels i just never really found my feet, i know they are a great army, i've played against them enough times to fret whenever i see them over the other side of the table, but i decided, for now, they are not for me. 

I tried an army centered around priests as, at the time, i found the whole Feel no Pain thing pretty exciting, but i think i went too gimmicky, i sold out.
my counts-as Gabriel Seth
I went with what people told me was good and not what i really wanted to see on the table, not entirely, the lynchpin of the army was my version of Gabriel Seth, a monster wearing a Hockey Mask with an Eviscerator (shown left) everyone said Gabriel Seth was rubbish, yet when i played games with him, i thought he was awesome, and i had several games where he somehow managed to trash 500 points worth of stuff on his own.

But after taking them to the tournament and performing hideously i thought it was time to chuck them in, i put them up on Ebay and they now belong to a very nice chap in Germany i believe, i enjoyed painting them a lot, and when i started the project the main idea for me was to take an "Official" Chapter (The Iron Lords are one of the featured colour schemes in the Space Marine Codex) and build upon the theme ,


My counts-as Corbulo
I took snippets of information and fleshed them out to whatever was in my liking at the time, It was quite refreshing, not a bog standard "Oh a new codex is out, better try and use it" thing, when Blood Angels came out, i painted up new and obvious models for anything exclusively from the codex, and it was fun to try and think up what they might look like in my colour scheme and what possible background reason i would include them from, My Gabriel Seth for example was "Captain Elderon" of the Assault Company, a grim beast of a marine who's tactical acumen fell second to his martial skill, his combat detachments constantly followed by an extra allocation of Apothecaries to oversee the Assault Marines under his control who followed his blood thirsty lead.






A custom Devastator marine
I have a terrible feeling i will always be a Marine player for 40k, if it doesn't at least have "And They Shall Know no Fear", a 3+ save and a Boltgun, i don't see much use for it in an army.

I also converted up some Oversized Field Mortars for a squad of Devastators (See pic on right) on the battlefield they counted as a squad with 4 missile launchers, but that way i wasn't just taking a squad of 4 missile launchers because they are cheap in a Blood Angels army, i thought of some unique quirk of character i could give the Squad to make them more interesting.  And i worked a treat




Veteran Sergeant


Also, i would be entirely remiss not to mention the fact that i had an Iron Lords thread over on Warseer that i attempted to update regularly, a lot of people would comment and give me feedback (Astraeos wherever you are, your steadfast advice was always appreciated, as well as many others.)

I think online in the gaming community there is a lot of potential to be either a "Watcher" sifting through threads and articles to gain inspiration but that is all and "Trolls" (well we all know what those are, in both senses of the word) but those people that commented on my progress were very helpful, so if you are looking to gain an extra bit of "oomph" with some painting i would definitely recommend taking pictures of your models, no matter how horrible you might think you paint (or good for that matter), the feedback i've received in the past has improved my skills tenfold in addition to my practice with the brush.

Monday, 23 January 2012

Battle Report: Entombment of a Machine

Well! No sooner have i posted up a Battle report then Boom!  I get another sweet game of 40k in that i think is worth chronicling!

Now, a friend of mine, one of my two 40k "Sensei" that taught me a lot about playing and tactics is a staunch Necron player, back in 4th, he tried out every variant Necron list, and won several tournaments with them, in time, he had to watch as his Robotic badboys crumbled away with 5th edition, slowly watching them get worse and worse as each new round of big boys came out.  Well, when he heard about the Necrons codex coming out for 5th edition, that changed everything, he's back and in fighting form, and we've been vowing to face each other on the field of battle since i took my Knightly vows and renewed my membership to the Inner circle of the Grey Knights...

today was that day!

My friend is also heading down to the PAW tournament (i'm starting to quite lament not being able to join them all) so we played 1500 points, this time i opted for a bit more of a trimmed down list but with a second dreadknight compared to my last game.

The Necrons holding the Objective in No Mans Land.

We rolled up Capture and Control (one objective each) with a Dawn of War deployment and i lost the roll for first turn/deployment (again!).  The Necrons opted to place their objective fairly close to the baseline (the large base on the left of the Ghost Ark in the picture to the left.) and i opted to place mine in the extreme right hand corner of the board (to the top right and just out of shot in the pic).

The Necrons deployed a Ghost Ark and a unit of two Necron Lords behind the Grand vestibule on top of the hill, the Grey Knights opted to just walk on in the first turn.

But in a slight reverse of fortunes, i managed to seize the initiative!  And i didnt even need Coteaz' sneaky re-roll to pull it off!

Roll tape...

 +++NIJEA+++FORMOSA SECTOR+++



Inquisitor Coteaz is a tireless agent of the Imperium.  Continually bringing new worlds into the protective fold of his remit as Lord Inquisitor of the Formosa sector, in addition to his tireless persecution of heretics within his realm.  Not for him the rest of delegation from a command throne, no, Torquemada Coteaz continues to meet the foe face to face and crush them under his mighty Force hammer.  A potent reminder to any who would usurp the Emperor's peace.

Nijea is one such new world that has been settled by the forces of the Missionarius Galaxia, and for several years all had passed without event, until the sporadic loss of contact with ground forces revealed all was not well...

Talk of "Daemons with the visage of death itself" were all that could be ascertained from garbled vox-reports and Coteaz' Astropaths relayed messages of distress and unrest in the warp, and while the Inquisition sometimes carries the heavy heart of Exterminatus, it will equally defend a viable planet in an attempt to spread the light of mankind to the darkest of stars.  With these thoughts fresh in his mind, Coteaz dispatched a strike force of Grey Knights to strike into the heart of what was quickly becoming a losing battle for the forces of the Imperium, only to find the aforementioned Daemons were in fact cells of Necrontyr awakening from their aeons-old sleep, with death as their calling card...


GREY KNIGHTS TURN 1

The Grey Knights make their presence felt.
The first turn saw Coteaz, Grand Master Valdek and his Imperial Rottweilers stride onto the battlefield, flanked by a pair of Nemesis Dreadknights and a Vindicare Temple Assassin, while the Assassin Sprinted into position in some nearby woods, setting up his Exitus rifle, the Grey Knight Terminators and Grand Master opened fire with their Psycannons into the menacing form of the Ghost Ark, psychically-charged shells impacting into the alien machinery and causing it to topple in a burst of flame, while the Nemesis Dreadknights both broke into a loping run.


NECRON TURN 1

While the Ghost Ark may have been annihilated in a swift display of power, this troubled not the pair of Necrontyr standing closeby, Vehicles could be reconstructed, Human flesh could not, they strode into the open to confront the heavily armoured elite warriors with an air of arrogance, confident in their imperviousness.  This solitary display wasn't enough to hold the Grey Knight's attention for long though, the horizon blackened with twitching stark shapes and a horrible chittering noise filled the air as an entire warhost of Necrontyr flooded the battlefield, Canoptek Spyders, Scarab Swarms, Immortals and Necron Warriors shambled into view, and it was clear this fight would be a dear one indeed.


GREY KNIGHTS TURN 2

The Necrontyr's arrogance hadn't gone unnoticed, the Dreadknights came to a halt and dowsed the machines with blessed prometheum from their heavy Incinerators, the ancient metal burning and crumpling to a pile of components in no time at all.


The Dreadknights confront the Necron Lords.
The Terminators took the opporunity to run forward and put less space between them and their foe, while the Vindicare Assassin attempted a shot on a Cryptek that had floated onto the battlefield on a nimbus of electricity, the shot failed to eliminate the creature though as the Assassin operative began to load another shell.

During this exchange Coteaz' acolyte henchmen had found their tactical timing to be flawed and they found themselves entering the battlefield before the battleplan was fully in place, they took the time to shelter in a ruin and await further orders,

As this all unfolded, the two Necron Lords who had been reduced to molten slag moments before reconstructed themselves before the Dreadknight's eyes, until their forms were near pristine again, such foul alien sorcery!  The Grey Knights would not relent.


NECRON TURN 2
The Necron Monolith makes landfall.

As if to stir seeds of doubt in the Grey Knight's minds, the skies darknened as the bulky mammoth form of a Monolith descended from the heavens, Coteaz' had prepared for just such an eventuality, and the Imperial Rottweilers blazed away at the Alien Warmachine, damaging it yet not enough to cripple it's advance.  As it descended, the Portal on the front of the Alien machine stirred into life, attempting to pull the Vindicare Assassin through and to a demise, he managed to cling to a nearby tree firmly enough to avoid instant fate, meanwhile unrigging his Exitus pistol with his free hand...

A Great Beam of light descended from the Crystal atop the Monolith, bathing the Terminators of the Imperial Rottweilers with light before rising to a crescendo of burning laser energy, two of the great warriors were immolated inside their armour, their great forms slumping to the ground as their companions pressed on.

Anrakyr the Traveller, leader of the Necron host banked over the Large ruin that had become focus of this battle in his Command Barge, heading towards the Grey Knight battlelines with wanton abandon.

The  Pair of Necron Lords fearlessly charged into the closest Dreadknight, a cloud of Mindshackle scarabs flying from their outstretched arms and swarming the machine, the pilot was powerless to watch as the combat harness began to turn on its wearer, a Nemesis Doomfist rising up and attempting to throttle the pilot inside his own Warmachine.


GREY KNIGHTS TURN 3

The Grey Knights soldiered on fearlessly, And with the Psychic input of Grand Master Valdek, two Grey Knight Strike Squads were summoned to battle, teleporting either side of Anrakyr's command barge in an attempt to secure the Battleline and stop them from becoming overrun.

The Terminators chose to press on past the almighty form of the Necron Monolith, confident in the abilities of their Vindicare Assassin to protect them from harms way,  they followed in the wake of the unengaged Dreadknight as it charged into the ruins atop the hill to confront the chittering mechanical horrors that lurked within, he fired a great gout of prometheum into the building, killing vast swathes of the incoming Scarab Swarm and injuring one of the foul robotic creatures that were producing more of them all the time.

The Vindicare annihilates the Necon Monolith.
The newly arrived Strike Squads opened fire on the Overlord in his command barge but the Alien technology continued to plow forwards undeterred, seeing this Grand Master Valdek ordered his own Psycannon-bearing battle brothers to add to the torrent of fire, and they brought down another Necron vehicle in a shower of psychic flames, Anrakyr arose from the wreckage unscathed, stalking the Acolytes cowering in the ruins,

The Vindicare Assassin, still holding onto the tree for life in the wake of the Monolith's Portal, cocked his Exitus Pistol and selected a Turbo-Penetrator round, despite the situation, the Vindicare's cool head and relaxant-stimmed body contributed to him still being able to fire a perfect shot, the ridiculously high-bore shell entered the body of the titanic machine, penetrating deep to its core, and in either a show of complete luck, or insane proficiency, the Alien monolith sank to the ground and burst into flames, whatever had powered it was destroyed, and it was rendered inert, with this the Vindicare was dropped back to the ground and he retrieved his Exitus rifle, loading a new shell into the chamber as if nothing had happened.

The Grey Knights take the fight to their foe.
The Dreadknight in combat with the lords still swayed on it's feet in the sway of the Mindshackle scarabs but the pilot managed to wrestle enough control to avoid further harm, meanwhile the two silent machines below him hacked into the machine's legs but failed to find any purchase, his fellow brother marines converging on his position, help had to arrive soon.

The Grey Knights had fought off the invasion of their position, but they still had the menacing forms of the Necron Lords and Anrakyr to contend with, and the wave of scarabs converging on their position...


NECRON TURN 3


The Scarabs advance upon the Dreadknight
The slow moving forms of the Immortals and warriors slowly pushed toward the battlelines, firing Tesla shots into the Dreadknight on the left flank, but his suit of Archaic armour managed to protect him from harm, The Scarabs that blanketed the battlefield continued their advance across the ruin, and a small swarm damaged from the gout of prometheum that had been fired upon them previousl, they swarmed towards the Dreadknight that had done the damage, hoping to strip his armoured suit of protection, but the great knight swept low with his blade and vaporized the entire swarm in one fell swoop.

The withered form of a Cryptek mounted on anti-gravity suspensors lowered an archaic staff weapon towards the Vindicare Assassin and a great beam of energy seared across the landscape, annihilating the operative where he stood and reducing the wooded area around him to cinders, retribution for the destruction of the Monolith.

Anrakyr charged into the Acolytes and cut them down to a man in a fierce and bloody slaughter, their attacks raining down upon his metallic body with the effectiveness of falling rain, he paused after the slaughter and turned to face the Grey Knight Strike squad which were now moving towards him reloading their weapons..

The Dreadknight reeled against his tormentors in combat, but the Necron Lords failed to do any more damage to him, he was holding out for as long as possible and help was finally close at hand...

 
GREY KNIGHTS TURN 4

Strike Squad Ovidius piles into the Necron Lords
The Imperial Rottweilers pushed on towards the Alien Artifact in the center of the battlefield that seemed to be key to the Necron forces, beginning to clamber across the remains of the burnt out Ghost Ark they came face to face with the legions of Warriors before them, pumping rounds of psycannon and Stormbolter fire into a squad of Necron Warriors, the armoured bodies of the aliens came apart under the high-velocity firepower and the Cryptek with them was reduced to a pile of scrap, but where his charges had been annihilated, he slowly reassembled and before long he fully operational.

Strike Squad Ovidius charged into the Necron Lords fighting the Dreadknight, one of the battle brothers succumbing to the mindshackle scarabs but managing not to attack any of his brethren, Justicar Ovidius felled both the Lords with a cleaving blow from his Nemesis Daemon hammer, the marines consolidated back to their battle lines, withdrawing towards their own objective.

 While the Grey Knight's backs were turned, the Lords both slowly pulled themselves together and staggered back to their feet, refusing to die yet again.

Strike Squad Decimus piled into Anrakyr and he cleaved one of them in two before succuming to a series of punishing blows, whatever essence contained within his shell sucked out by the Force weapons, leaving an empty metallic husk..

The other Dreadknight strode amongst the ruins, flaming great swathes of scarabs to death with his heavy Incinerator and charging a pair of the monstrous Canoptek Scarabs, destroying them with his Nemesis Greatsword.


NECRON TURN 4

The Scarabs swarm towards the Grey Knight battle lines
The Pair of Necron Lords charged into the Imperial Rottweilers but their Mindshackle scarabs failed them and the Terminator-armoured warriors punished them for their temerity, killing them off again.

The Scarabs swarmed accross the hill and into combat with the Strike Squad in the ruins as well as the damaged Dreadknight, and despite the great amounts of damage wreaked by both, the sheer number of scarabs managed to kill both the pilot and reduce the squad of greyknights to bloodied remains, a dark day for the Grey Knight Brotherhood.

The Necron Immortals fired volley after volley of shots into the Grey Knight Terminators, wounding Coteaz and felling another one of them, but the Grey Knights held firm and continued to press forward, The Necron Lords charged into them again but were deflected yet again, as much as they refused to die, their skill in combat was no match for the superhuman warriors.


GREY KNIGHT TURN 5


Grand Master Valdek and company heroically defend the objective
 Grand Master Valdek and the Terminators consolidate onto the Alien Objective and stand firm, Coteaz opting to part from the squad and charge into a squad of Necron Immortals, laying about him with his Thunderhammer, he was wounded by the shots of the Necrons as he closed in, but once he joined combat he was an Avatar of War, laying about him with his hammer until none remained.  Valdek and the Terminators fired into another squad of Immortals annihilating them, gradually clearing more space around the objective, yet more Necrons advanced closer, including the accursed Cryptek...

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The Grey knights strike out at the Immortals before them, killing several and taking no casaulties in return, The Cryptek raises it's staff to fire upon the Grey Knights, but the bearer of the Brotherhood Banner reaches out with his free hand, grabbing the Alien's face and closing his grip, servoes in his armour grind and whir, but eventually the metal caves in and the Cryptek's head is torn from his shoulders, as the Standard bearer holds it aloft for all to see.  But despite this, the remaining alien machines hold fast and with time running out bringing the engagement to a hard fought conclusion...



NECRON TURN 5

With most of the forces locked in combat this would be the deciding factor in the battle, The Scarabs that had succeeded in killing the Strike Squad and Dreadknight pile into Squad Ovidius, killing all of them bar the Justicar himself, who returns the favour and crushes vast swathes of them with his Daemon Hammer.
Scarabs swarm accross sergeant Ovidius.
The Tomb Spyders remaining charge into the Dreadknight, attacking it and pinning in place so as not to aid his battle brothers in the claiming of the Objective, he kills one of them fury before turning his attentions to the other...

The Grey Knight Terminators renewed with the death of the Cryptek redouble their efforts and cut down the remaining Immortals, but their hearts sink as a great cloud of Scarabs crests the Ghost Ark wreckage and sweeps towards them, time had run out, Grand Master Valdek gave the order to withdraw, though neither force had gained the upper hand this day, the losses were unacceptable to the Brotherhood.  They would have to return with reinforcements to cleanse the planet...

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Well.  That was a gruelling game ending in a draw altogether, i would say it was fun, but it really wasn't haha, though no fault of my opponent's, the Necrons are top-tier customers now, but i can't help but feel the game dynamics of Scarab-producing Spyders and Mindshackle scarabs are a little generous in the game mechanic... though i'm sure things will reset quite well when 6th edition rolls around..

People complain about Grey Knights, but i just don't see it, they still die like normal marines and there are less of them, sure they have definitely got above average offensive capability, but they don't really have many tricks to stop them dying (bar perhaps the obscene number of points i've spent on my Grandmaster to aid his unit in combat with Grenades).

I look forward to a rematch in future, at 1750 points, i don't really like 1500, the game seems to have moved away from it, it's odd how the extra 250 points makes a list seem less clumsy and just more rounded out, plus, that game was filled with some obscene rolling for the Necrons, the game actually went to turn 7, but i paraphrased the last couple of turns into one as it was bogged down into such a slug fest.

One important thing i learned post-game is that it is actually possible to stop an Ever-living model from coming back to life if you can shunt enough bodies over the token for him once he dies, he needs to be able to be placed within 3" of the marker and not within 1" of an enemy model, so i could have actually ensured the cursed pair of Necron Lords stayed dead the second time i killed them, i have however, honed lots of tricks for fighting Necrons that will be useful in future, this was more of a measuring of the army than a titanic struggle.

Still good old Grey Knights performed pretty admirably in the situation, and i still love the Vindicare Assassin, taking out the Monolith in one shot stopped me being rolled over completely.

Onwards!